I can see potential with this game so I'm leaving a little feedback.
-When clicking on "Instruction" on the main menu, the sonic void sprite remains visible
-The select level button goes to the first level
-After completing a play through, the instruction button loads a test scene and then goes to the 1st level
-Spacebar skips to the next level
-For webplayer games, don't use the right mouse button (it brings up the webplayer options)
-Hit detection on objects that are far away doesn't work
-Enemy ships are difficult to spot until they are too close
-Once they are behind me I can't shoot them and they just ram my ship
-The bullets don't go where the crosshairs are the farther away from the ship it is
-Enemies don't seem to die
-If they do die they turn pink
-Enemy bullets don't really look like bullets
-The floating bluish cubes are not explained and don't do anything it seems except clutter the level
Keep at it and update the game as more people review and I think it'll turn out ok.
Not being able to see anything makes it hard to play the game. The flashlight makes it even worse for lack of visibility around the character. Other than that it's a great game.
-Keep Cursor In Game (looking around allows the cursor to leave the Unity player)
-Hide Mouse Cursor
-Might want to change the right mouse button binding since it brings up the Unity web player options
1. Strongly recommend you get Progrids or some sort of grid snapping tool (also Probuilder would be a plus) since there are many gaps in the level as well as overlap issues in some of the sections.
2. The light flicker effect that causes all light in the level to flash is rather headache inducing. On the lighting note, getting more ambient light in the scene would help tremendously since either way I choose to go at the "T" corridor the lights completely cut out and I can't see anything at all.
Not a bad start, but there seems to be a lot of work that would need to be done before releasing on the Google Play Store.
Not a bad start, the shooting doesn't work (right clicking in the unity webplayer brings up the options dropdown and the default alternate for rightclick doesn't do anything), and I'm not sure if the game is supposed to end at the thing with the eyeball or if I'm supposed to shoot it. Suggestions would be to not restart the music when the level is reset just have it loop until the stage is complete and add the 'W' or 'Up Arrow' key as an alternate jump.
I have updated it
Not bad so far, but there are a few things that could be fixed easily(ish):
-Enemies seem to have issues with colliding with the sides of the screen and continuing the other way
-Dying just as a level ends seems to cause an infinite countdown loop
>Shows the "Next Game Starts In x.xxxx Seconds" screen
>As soon as timer hits 0 it tries to start the next level
>Shows next level for a fraction of a second then kicks back into the "Next Game Starts" screen
-Coin collection area on the ship isn't accurate (ship is obviously over the coin but doesn't collect it)
-Didn't get past level 4 (infinite loop) but adding a few more sound tracks would be nice
-There's almost nothing to shoot in level 1 so there's a lot of sitting and doing nothing
Looks like you just need a little more polish overall and it seems like fun with more people (solo'd the first bit so haven't tried multiplayer)
Hi, so your max level is now 4? I have tested on a few browser all can get pass level 4 , can you refresh the game and try to see if can get pass again?
If you could change it so that the game doesn't end if one of the balls dies it would be a lot better (singleplayer/multiplayer modes). Great idea and good implementation thus far though.
Thanks for your review and feedback. So you're suggesting the game only end when you run into one of the meteors? I was intending for the game to be difficult, so that you have to coordinate both the orbs and not crash into anything.
It seems like an interesting idea but I when I click "Play Now" the entire game freezes up. I can click and hear something like an empty gun click but the character doesn't rotate and nothing happens (no spawning of anything). The story part (and the decision making I think) work fine though.
I fixed everything new version is coming out soon
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