...yup...that's halo fans...
I can see potential with this game so I'm leaving a little feedback.
-When clicking on "Instruction" on the main menu, the sonic void sprite remains visible
-The select level button goes to the first level
-After completing a play through, the instruction button loads a test scene and then goes to the 1st level
-Spacebar skips to the next level
-For webplayer games, don't use the right mouse button (it brings up the webplayer options)
-Hit detection on objects that are far away doesn't work
-Enemy ships are difficult to spot until they are too close
-Once they are behind me I can't shoot them and they just ram my ship
-The bullets don't go where the crosshairs are the farther away from the ship it is
-Enemies don't seem to die
-If they do die they turn pink
-Enemy bullets don't really look like bullets
-The floating bluish cubes are not explained and don't do anything it seems except clutter the level
Keep at it and update the game as more people review and I think it'll turn out ok.
Not being able to see anything makes it hard to play the game. The flashlight makes it even worse for lack of visibility around the character. Other than that it's a great game.
-Keep Cursor In Game (looking around allows the cursor to leave the Unity player)
-Hide Mouse Cursor
-Might want to change the right mouse button binding since it brings up the Unity web player options
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